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Worms: A Space Oddity fails to impress Veteran Wormers
Posted in Worms by Squirminator2k at 09/04/08 9:38pm UTC
Which is largely unsurprising really, considering it isn't
aimed at us. It's aimed at people who haven't played a
Worms game before. Team 17 had announced that the game would only have 17 weapons and yet knowing this Wormers are still going out to buy the game only to complain about the limited arsenal some minutes later. Unfortunately it's the Veterans who are the most vocal on the Team 17 forum. Go fig.
I personally haven't picked up the game, considering it came out just before I went back to England to visit family, but I imagine I'll pick it up fairly soon. It seems fairly pricey for a Wii game (compared to other games in the States, I mean). Once I have it I'll write a full, impartial review. Then I'll throw that in the bin and write a proper one.
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Worms 3D Mac Universal Patch available
Posted in Worms by Bonz at 23/03/08 7:39pm UTC
Mac Wormers pay attention!
The v1.1 Universal Patch for the Mac version of Worms 3D has been released three days ago. Now the owner's of a Mac with an Intel processor can play the game natively.
Get it either from
Feral Interactive's support site or from
Dream 17.
There's also a download for the normal v1.0.1 patch for Worms 3D (Mac) on the same page for, since it wasn't available from Dream17 before.
Yes, we take care for Mac users too. Finally.
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IGN posts Worms retrospective, uses Dream17 content
Posted in Worms by Squirminator2k at 18/03/08 3:59am UTC
A
Worms Retrospective has been posted on IGN, and they've been rather cheeky and used one of our
Total Wormage screenshots without asking us or crediting us. Which is nice.

Look familiar?
The article also has occasional bits of misinformation, such as the claim that the franchise has been going for "over twenty years" and then go on to say Andy designed the version version of the game in 1990, which is less than twenty years ago. They also claim that
Worms 3D came out in 1999, a good couple of years before the GameCube and PS2 even hit the market.
Have a read of the article yourself and see if you can spot any more inaccuracies.
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Worms XBLA wins an award which isn't an award
Posted in Worms by Squirminator2k at 04/03/08 6:49pm UTC
Calling it the
Xbox Live Arcade Awards is at least 30% inaccurate. Three of the "awards" - "Best-Selling Game," "Most-Played Game" and "Highest-Rated Game" - aren't awards
at all. No special consideration needs to be made to give those particular awards to anyone. All you need to do is look at the numbers and the person with the highest one wins that £5 WH Smith Gift Certificate.
Still, developing the most-played Xbox Live Arcade game of 2007 is definitely something to get excited about.
Worms for Xbox Live was that game, which is fantastic. It's still one of the most-played Xbox Live games overall, I believe (the last time I checked it was in sixth place) proving that the 2D side of the franchise still has some sticking power despite Team 17's reluctance to release any further content or fix any of the glaring bugs that the game has. Well done, Team 17.
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WormsDC in WinUAE: Yep, it definitely works
Posted in Amiga Emulation by Squirminator2k at 29/02/08 3:12am UTC
Worms: The Directors Cut most certainly works in the latest build of
WinUAE, which is fantastic news. There is one minor graphical glitch (active sprites, such as the current worm in play, sheep, dynamite, etc., can sometimes be copied and overlaid the current sprite by one pixel to the right) but it doesn't affect the gameplay.
Terrific stuff - a slice of Worming history is now fully playable once again!
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WinUAE 1.4.6 released, WormsDC appears to work
Posted in Amiga Emulation by Squirminator2k at 25/02/08 7:53pm UTC
I don't usually report the release of new builds of
WinUAE, largely because I am endemically lazy. However yesterday I discovered there was a new release available, so I did what I usually do: I downloaded it, booted it up and immediately tested out
Worms: The Directors Cut, which as you may know hasn't worked properly under the emulator for quite a while now.
Imagine my surprise when yesterday I managed to play three whole games without the game hanging.
One of the updates to WinUAE is a "Sound emulation tweak". WormsDC's functionality seems tied to the sound emulation for some reason (the game refuses to work if you have sound disabled, for instance) so this might be what has fixed the game. I'm going to continue testing WormsDC to make sure that it's working again, just to be sure that this wasn't some kind of marvelous fluke.
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Leisure Suit Larry trailer [Arguably NSFW]
Posted in Other Stuff by Squirminator2k at 18/02/08 9:14am UTC
If you've been waiting for a trailer,
here it is. Remember it's probably
Not Safe For Work.
Personally, I'm not impressed. I'm not a huge fan of
Leisure Suit Larry as it is, but this seems particularly... well,
bad. Yes, it's only an early Teaser Trailer, but in terms of quality it's... it's... it's just
bad. The spangly breasts at the end seem wholly unnecessary, but to be fair so does pretty much every other aspect of the trailer, so at least it's consistent if nothing else.
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Spadge drops hints of Things to Come
Posted in In Development by Squirminator2k at 06/02/08 4:46pm UTC
I love Martyn Brown's blog. Team17 seldom post news on their own website anymore, and so Martyn will occasionally use his blog to drop little hints about what Team17 are working on here and there.
Yesterday, Martyn wrote about plans for future titles for the 360 and PS3:
I can confirm that we have two new titles in the works for digital-publishing on XBLA and one pencilled in for PSN (subject to that being OK'd). We expect all 3 will be very well received and there to be much street-dancing and merriment in general. One is slated for late 2008 and the other stuff in 2009. No details as yet to tease you with, but watch this and several new URL's for more in the coming weeks.
As usual, more info when we have it. Should you feel inclined, you can read the blog post
here.
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